Nathan Cheng
Film-trained design engineer working across visual systems and software tooling.
Experiences
Design & Engineering at TALtech
2021 - Present
Wide-ranging part-time role at a family-run B2B software company (users: 3M, EPA, Lilly); expanded sales and support work with design, video, and engineering.
- Designed and built connected customer, licensing, and order tools in-house after $25–60k outside quotes, unifying 30 years of mixed conventions across 40k+ legacy records in Next.js/Supabase.
- Replatformed 200+ support articles onto Mintlify so customers and AI search can find answers, implementing AI-native flows from faster search to easier content updates.
- Streamlined marketing website from 700+ to ~200 core pages, leading information architecture and visual refinement.
- Designed a workflow-builder concept that organizes 40+ serial-device settings into a progressive-disclosure flow, showing relevant options as users configure their devices.
- Reduced recurring setup questions ~30% with a walkthrough video series that replaced 90s-era documentation.
Design & Engineering at Third Wind Software
2022 - Ongoing
Solo software studio publishing Mac utilities and AI-agent tools.
- Designed and shipped Trickpad to control Mac apps through mouse and trackpad gestures, including commands unavailable through keyboard shortcuts. Built composable actions and configuration people or coding agents can adapt.
- Built Tag Match to automatically tag Obsidian notes using existing vocabulary and rules. Integrated Jev (System 1 AI) to resurface overlooked tags at low cost (40–200× faster than LLMs at comparable accuracy in TypeSafe tests).
- Reached 2,000+ installs without promotion with a public subset of 30+ reusable instruction sets for AI agents.
- Developed a remote MCP server that lets AI agents read and edit an Obsidian vault for shared context and handoffs. Kept storage and access under user control with self-hosting and OAuth 2.1 authentication.
Designer and Developer at Foundation Studio
2023 - 2024
- Designed pitch decks for 3 pre-seed startups (2 Techstars), sharpening positioning and competitive differentiation.
- Delivered web redesigns, presentation templates, video graphics, and software tools for studio clients.
Projects
Portfolio site
2024 - Ongoing
- Created scrolling card stacks and an interactive water background for the portfolio. Specified timing and layering frame-by-frame from annotated reference videos.
- Simplified portfolio publishing by replacing Sanity CMS and Cloudinary with repo-based content and Cloudflare R2; content edits ship with code and agents edit files directly.
Skills
- Engineering: JavaScript/TypeScript, Next.js, Tailwind, Astro, Bun, Supabase, Framer Motion, Cloudflare (Workers, R2, Zero Trust), Vercel, Docker, AI agent architecture (skills, plugins, context engineering, MCP servers), Claude Code, Codex
- UX, Design, Content: Figma, Adobe Photoshop, Final Cut, Affinity, UI, Design systems, Visual design, Branding, Typography, Information architecture, Prototyping, CSS animation, Accessibility (ARIA, keyboard handling), Video editing
Education
Venture for America Fellowship (now Ember Fellowship)
2023 - 2024
- Selected for national entrepreneurship fellowship (10% acceptance); workshops with McKinsey, IDEO, Frog Design. Led 5-person team to Judge Pick + Crowd Favorite in 3-day sprint, designing and pitching a city exploration app.
Web development foundations (The Odin Project) + Animations on the Web (Emil Kowalski)
2022 - 2024
Wesleyan University - B.A. in Film Studies, Minor in Integrated Design and Engineering
2016 - 2020
- 3.71 GPA; Honors, Dean's List; Frank Capra Prize for excellence in cinematic filmmaking, humor, and pathos
- Led team to first place in Bethesda-founder-led game-dev intensive: shipped iOS demo, designed level structure and UI, pitched to AFI / Warner Bros. Games / Demiurge industry jury.